Good premise, awkward delivery
By occupying the same visual perspective throughout the game, a distance between actions and the golden age-era sci-fi human story exists that the controls only muddle. Controlling multiple characters at once is tedious, resulting in deaths that would be avoidable with a better control system.
Exploring the dark areas is nothing like it was in old RPGs. Aside from a couple barely hidden items it is largely necessary to plot straight through the black towards objectives to get closer to a resolution. By the end I found it difficult to pay enough attention to even reach the reward.
If I hadnt lived through 30 odd years of game and sci-fi history (including reading classics dating back to the 50s) I might think this game novel and nostalgic. In its current state however I would only say it is a promising effort that has room for improvement if they mean this to be an authentic result of certain tropes.
Wey Nagrom about
Space Age: A Cosmic Adventure, v1.1.1